An Efficient way to Draw Procedural Circles in Unity

An Efficient way to Draw Procedural Circles in Unity

I found an excellent method to draw circle procedurally. I like the approach it have, so I decided to convert it to unity. I used my old and inefficient algorithm to calculate time rendering with 64000 segments. Before optimize Then, once optimized, it is possible to...
Autonomous Behaviors in Corona SDK – LUA Scripting

Autonomous Behaviors in Corona SDK – LUA Scripting

I found in my old files, which had experienced on LUA language. Autonomous behaviors in LUA, Daniel Shifftman has inspired me with his amazing classes at Vimeo, and I’ve migrated to Corona.   Here is how looks...
2D Dynamic Lights and Shadows | Unity

2D Dynamic Lights and Shadows | Unity

2D Lights and Shadows PRO is available in assets Store ! Demos Scenes WASD for move the Light. Simple Point of Light   Concave Shapes   Multiple Lights     Multiple Lights in WebGL (PRO package only and UNITY 5)   [NEW] Cover Exposion (bomb...
Procedural Mesh in Unity: Render a Cone

Procedural Mesh in Unity: Render a Cone

Building a Cone in Unity 3d ¬†- c# I’ve been thinking about implementing some sort of primitive form, cube, cylinder, capsule, etc. and look like a ship without much effort. The capsule could fit in, but does not convince me too, and the problem is that unity has...