2DDL Documentation

Since it is designed for a 2D Enviroment and for reach maximum performance must sacrifice some things. This limitations are:

*)Only allow rotations in Z Axis.

*)Can’t allow scale of 2DLight gameObject itself, use radius light property instead.

*)Only works in X and Y axes. Don’t allow exchange between X → Z or Y → Z   (3D Top-Down game isn’t compatible with)

*) Not have a real Concave compatibility. Can’t detect Collider segment intersection. See this link.

*) Don’t allow Interpolation on rigidBody2D.

*)Don’t support PolygonCollider2D paths.