Change Log

What's new in 2DDL

(Lastest release) 

Version 1.4.1
- Package update.
- minor bugs.

Version 1.4.0

BIG UPDATE!
- Sorting Order Fixed.
- Light Intensity Added.
- New handles in editor.
- Bug report window module.
- Add-ons. – Custom property drawers included.
- New look on inspector.

Version 1.3.6.r3
– Angle handler on scene.
– Enhanced Inspector view.

Version 1.3.6.r2
- PolygonCollider2D Error with events Fixed.
- Events Minor fixes.
- “Sight” added to 2DDL menu

Version 1.3.6.r1
- Add Unity Events compatibility.
- Enhanced OnEnter, OnExit, and OnInside Events.

Version 1.3.6 — Improve project management – (29/09/2016)
-Relative path compatibility inside your project .
-Now Under NameSpace “DynamicLight2D”
-Minor fixes.

Version 1.3.5 (02/26/2016)
– Fix Warning “Trying to create a material from string – this is no longer supported.”
– OnReachedEvent is no longer available. Use InsideFieldOfViewEvent instead.
– Error when deleting 2DLights with colliders2D Attached.

1.3.4 (feb/03/2016)

- Editor vs Build Platform scripts [FIXED]

- Parent GameObject rotation with BoxCollider2D Casters inside [FIXED]

1.3.3
Occlusion with Stencil mask – example
A Stroke Render Property (just for stencil mask)
OnEnter and OnExit Events Added
Draw segment line on Editor for range angle lower than 360 degrees
Delete Caster in runtime FIXED (static scenes)
2DDL Default Settings
2DDL About window with remote check version

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Version 1.3.2

Big improvement for non-static 2DLight object thanks to Michael Sullivan. 2DLight performance over non-static lights now is 50% faster.

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Version 1.3.1

*- Now 2DDL Menu resides under Light Menu (GameObject -> 2D Dynamic Light [2DDL])
*- TagLayerManager Improve: don’t override anymore the layer 8. Automatic detect in which layer resides the 2DLight and create the caster in that layer.
*- BoxCollider2D Compatibility OK!
*- CircleCollider2D Compatibility OK!
*- EdgeCollider2D Compatibility OK!
*- Texturized Lights OK!

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Version 1.3.0 — Add dot cap point for edit radius property in editor mode
Version 1.3.0 — Fix spot reached object with angular 2dLight
Version 1.3.0 — Compatibility to Debug with Visual Studio
Version 1.3.0 — Z Depth Support
Version 1.3.0 — Add “Static Scene” param in optimizations section, that allow more more speed in your scene, but need preload all objects before start.
Version 1.3.0 — Add support multi-objects editing.
Version 1.3.0 — Support Smooth / Soft Shadows effect.

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Version 1.1.2 — flicker mesh bug fixed
Version 1.1.2 — Accurate detection of GO reached in Light radius

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version 1.1.1 — Support with UNITY 5
version 1.1.1 — layerMask bug fixed
version 1.1.1 — TagLayerClass added. (background Layer Generator)

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version 1.1.0 — MAJOR UPDATE !
version 1.1.0 — 2DLight Now Support ROTATION! implemented by Grit Schuster
version 1.1.0 — 2DLight Now Support Angle restriction, as CONE OF SIGHT! implemented by Grit Schuster
version 1.1.0 — More accurate caster works.
version 1.1.0 — Choice optimization params.
version 1.1.0 — Circle caster added!
version 1.1.0 — Intellider Circle -> Smart optimizer collider for Circles!
version 1.1.0 — Intellider Convex -> Smart optimizer collider for Convex shapes!
version 1.1.0 — Light Car Scene Added!
version 1.1.0 — Radar scene Added!
version 1.1.0 — TimerClass included! Unity easy timer integration (no live in assetstore)

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version 1.0.6 — 3.CoverExplosion(shockwave) better accuracy and performance.
version 1.0.6 — Minor fixed.

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version 1.0.5 — Add a Layer property for interact with casters
version 1.0.5 — Fix raycast collider with non shadow caster layer mask
version 1.0.5 — Extension of Documentation.
version 1.0.5 — Z-Fighting Solved! (notable on iOS devices).
version 1.0.5 — Add VertexWorking public property for tracking how vertex are working in scene.
version 1.0.5 — 2.MultipleLights enhanced scene ->add “vertex used” and how many 2DLights in scene.
version 1.0.5 — Enhanced algorythm for object detection . Scene 3.CoverExplosion(shockwave)